Indie
Graffiti Falls
This is the first game from my major project.
The aim of the game is to run around the city, painting the buildings. On each of the buildings, there are tags. Spraying these tags with the right colour paint will give you bonus points. Persuing you through the level is a UFO (look up), that tries to abduct you.
Graffiti Falls was made in C#, using the MOgre 3D graphis library. All the models were made in 3DS Max, exported with oFusion. There is support for xBox 360 controllers, as well as keyboard and mouse.
Here are the source files for Graffiti Falls, as well as the content you need to run the game. Here are the art assests for both Graffiti Falls and Rapid Runner, this includes the final as well as most of the working assets. Drop me an email if you have any comments, questions or projects that make use of anything I've supplied here.
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Download Game (You'll also need: .Net 2.0, VCRedist, D3DX October 06)
Rapid Runner
This is the second game from my major project.
In this game, you're running around a city, trying to "close" gates. These gates are being guarded by UFOs. Running over gates gains you points and when you're not on a gate, you're constantly loosing points. If a UFO is over you, you loose more points. If a UFO is over you while you're on a gate, you loose.
Graffiti Falls was made in C#, using the MOgre 3D graphis library. All the models were made in 3DS Max, exported with oFusion. There is support for xBox 360 controllers, as well as keyboard and mouse. In the next few days, the full source of the game and original assets.
Here are the source files for Rapid Runner, as well as the content you need to run the game. Here are the art assests for both Graffiti Falls and Rapid Runner, this includes the final as well as most of the working assets. Drop me an email if you have any comments, questions or projects that make use of anything I've supplied here.
Screenshot 1
Screenshot 2
Screenshot 3
Download Game (You'll also need: .Net 2.0, VCRedist, D3DX October 06)
UT2k4 - DM-TwinTowers
This is the best looking map I have made for UT2k4. It actually came from giving myself some fairly strict restrictions in what I could use to make it.
In the playable area, except for a few custom meshes and a custom texture, I used content just from the "albatross" packages. This resulted in a very atmospheric level, with quite a bit of contrast between light and dark; run & gunning and sniping.
This map won second place in the 2006 eGames Expo Modding competition.
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Download Map
UT2k4 - DM-Station12
This map is designed to be a small spacestation, outfitted for use in the tournament.
The level was designed to be small and cramped, but not to be dark, like most small maps are.
Custom sontent in this level is restricted to a few modified materials and one new texture.
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Download Map
UT2k4 - AS-SanguinePass
My first Assult level!
The map is played is a snowy and snowing canyon. They attackers have first have to lower a gate, then destroy two large guns. After that there's a small generator that has to have a shield lowered and destroyed, before finally the attackers have to do the same to a larger generator, in the base.
This map has a few custom textures and static meshes.
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Download Map
